03Synthesis & Ideation

Drawing the line we wouldn't cross.

Brainstorming

We didn't just sketch — we played.

Before any screen was drawn, four structured activities were run to break our own assumptions and push beyond expected solutions.

Role play and Worst UX activities
Activity 1: Role Play Scenarios — acting out user journeys to build empathy. Activity 2: Worst User Experience — deliberately designing the most confusing screen possible to expose normalised violations.
Round Robin and Provocation activities
Activity 3: Round Robin Brainstorming — building iteratively on each other's ideas. Activity 4: Provocation Technique — "what if" statements to challenge every assumption.
The Worst UX activity was our most valuable session — designing the most confusing screen exposed violations we'd completely normalised in the existing product.

How Might We

Five questions that framed every decision.

01

Make Enter Destination instantly visible and compelling for all user types?

A visually dominant destination entry that grabs focus without cognitive overload.

02

Reduce interface clutter so that ride-booking is the primary, distraction-free action?

Minimise competing distractions by collapsing secondary services by default.

03

Help users avoid confusing the service Bento for the booking input?

Differentiate booking inputs from services with unique branding and interaction patterns.

04

Streamline the booking flow for rapid completion, especially under time pressure?

Enable 1–3 tap booking with proactive suggestions and minimal friction.

05

Provide personalised interactions to cater to diverse usage patterns?

Adapt home screen content dynamically based on user history, frequency, and preferences.

HMW framework
Full HMW framework — questions, draft design principles, and key feature solutions for each challenge.

Design directions

Six bets we put on the table.

Design directions
One Click Booking Card · Horizontal scrollable Bento · Dynamic Nudges · Contextual banners · Future-proof architecture · Clean minimal UI.

Design intent

Six principles we refused to compromise.

Design intent overview
Design Intent — agreed before any screen was drawn. These governed every decision throughout the 5-week sprint.
01

Dominant Destination Entry

Enter Destination is the first full-width element — nothing competes above the fold.

02

Minimise Distractions

Secondary services collapse by default. Booking is hero — everything else is supporting.

03

Differentiate Booking vs Services

Ride categories are visually distinct from promotional tiles — no accidental wrong taps.

04

1–3 Tap Booking

Intelligent pre-fill and one-click shortcuts reduce friction to the absolute minimum.

05

Adaptive & Personalised

Daily commuters get shortcuts. Rare users get clear guidance. One layout serves both.

06

Future-Proof Architecture

Metro, flights, and EV can be absorbed without restructuring the home screen.